Setting a new viewpoint for the ice skater (cont'd)

Display Figure 7.

Assume you have previously aligned the ice skater's viewpoint with the viewpoint of the world.

You can move the skater to the specified position in 3D space and set her new orientation by making the following four interactive method calls. 

iceSkater.move(...)\RIGHT\1
iceSkater.move(...)\UP\2
iceSkater.move(...)\BACKWARD\3
iceSkater.turn(...)\LEFT\30/360