Learn to Program using Alice

Practice Test for the Lesson Titled

Setting the Stage

Published: April 22, 2007
Last updated:  June 6, 2007
By Richard G. Baldwin

File: Alice0105PracticeTest.htm


Questions

1.  True or False:  There are two distinctively different steps involved in writing an Alice program.  The first step is to write the code necessary to animate the objects.

Answer and Explanation

2.  True or False:  Just as there are two distinct steps in creating and animating an Alice world, there are two distinctly different views of the Alice environment.  One view is used for writing the program to animate the world, while the other view is used mainly for setting the stage.

Answer and Explanation

3. True or False:  The scene edit mode is the view of the Alice development environment that is used to animate the objects after you have finished adding objects to the world and performing the manual portion of setting the stage.

Answer and Explanation

4.  True or False:  The program edit mode is used for performing the manual portion of setting the stage.

Answer and Explanation

5.  True or False:  You click the green button labeled ADD OBJECTS to switch from program edit mode to scene edit mode.

Answer and Explanation

6.  True or False:  You click the green button with the red characters that spell "DONE" to switch from program edit mode to scene edit mode.

Answer and Explanation

7.  True or False:  The menus that appear at the top of the scene edit mode are different from the menus that appear at the top of the program edit mode.

Answer and Explanation

8.  Which of the following items does not appear on the button bar below the menus?

Answer and Explanation

9.  True or False:  As you add each object to the world, an item appears in the object tree that represents that object.

Answer and Explanation

10.  Which item does not belong in the following list?  The details section provides information about the following aspects of an object:

Answer and Explanation

11.  True or False:  The Gallery contains objects and not classes.

Answer and Explanation

12.  True or False:  When you first create a new world, it contains the following three objects:

  1. camera
  2. light
  3. ground

Answer and Explanation

13.  True or False:  The blue arrows that appear below the image of the world are used to control the position and the orientation of the objects that you have placed in the world.

Answer and Explanation

14.  True or False:  The seven buttons in a row that appear in the upper-right of the scene edit mode are used to control the position and the orientation of the objects that you have placed in the world.

Answer and Explanation

 



Copyright 2007, Richard G. Baldwin.  Faculty and staff of public and private non-profit educational institutions are granted a license to reproduce and to use this material for purposes consistent with the teaching process.  This license does not extend to commercial ventures.  Otherwise, reproduction in whole or in part in any form or medium without express written permission from Richard Baldwin is prohibited.


The following image is the splash screen from Alice 2.0, and is the property of the developers of Alice at Carnegie Mellon.

Answers and Explanations


Answer 14

True.

Explanation 14


Back to Question 14


Answer 13

False

Explanation 13


Back to Question 13


Answer 12

True.

Explanation 12


Back to Question 12


Answer 11

False.

Explanation 11


 

Back to Question 11


Answer 10

C.  Feelings

Explanation 10


Back to Question 10


Answer 9

True.

Explanation 9


Back to Question 9


Answer 8

D.  Done button

Explanation 8


Back to Question 8


Answer 7

False.

Explanation 7


Back to Question 7


Answer 6

False.

Explanation 6


Back to Question 6


Answer 5

True.

Explanation 5


Back to Question 5


Answer 4

False

Explanation 4


Back to Question 4


Answer 3

False

Explanation 3


Back to Question 3


 

Answer 2

True.

Explanation 2


Back to Question 2


Answer 1

False.

Explanation 1


Back to Question 1


Copyright 2007, Richard G. Baldwin.  Faculty and staff of public and private non-profit educational institutions are granted a license to reproduce and to use this material for purposes consistent with the teaching process.  This license does not extend to commercial ventures.  Otherwise, reproduction in whole or in part in any form or medium without express written permission from Richard Baldwin is prohibited.

The following image is the splash screen from Alice 2.0, and is the property of the developers of Alice at Carnegie Mellon.

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