Keep him or toss him
If we decide that a Coach object is not appropriate, we can click the Cancel button.
If we decide to add him to the cast, we can click the button labeled "Add instance to world."
Go ahead and add the Coach object to your new world.
Once you do that, your new world should look a lot like the world showing in Figure 1.
The coach will have been added to the world.
A new item labeled coach will have been added to the object tree in the upper-left on your development screen.