Working out the animation steps before writing code (cont'd)

Display Figure 17.

Suppose that you want to animate the ice skater to cause her to:

You now know the sequence of method calls required to get to the position shown in Figure 17. 

You should be able to figure out the sequence of method calls that can be used to reverse that motion.

You can test them one step at a time to confirm that they behave as you expect.