Listing 4. Copy the negated bitmap to the onscreen window.
  //Copy the modified bitmap to the onscreen window
  // immediately below the original image.
  blit(picA, screen, 0,0,0,330,324,330);

  //Block and wait until the user presses a key.
  readkey();
  
  //Destroy bitmaps to avoid memory leaks.
  destroy_bitmap(picA);

  return 0;//Return 0 to indicate a successful run.
}//end main function
END_OF_MAIN()