Load and display the starfish image
Listing 2 is essentially the same as code that I explained in an earlier lesson.
Listing 2. Load and display the starfish image.
//Declare a pointer variable capable of pointing to a // bitmap. BITMAP *picA = NULL; //Load an image file from the current directory. picA = load_bitmap("starfish.pcx", NULL); //Copy the image to the upper-left corner of the // onscreen window. blit(picA, screen, 0,0,0,0,324,330);
When Listing 2 finishes executing: