Load and display the starfish image

Listing 2 is essentially the same as code that I explained in an earlier lesson.

Listing 2. Load and display the starfish image.
  //Declare a pointer variable capable of pointing to a
  // bitmap.
  BITMAP *picA = NULL;
  //Load an image file from the current directory.
  picA = load_bitmap("starfish.pcx", NULL);

  //Copy the image to the upper-left corner of the
  // onscreen window.
  blit(picA, screen, 0,0,0,0,324,330);

When Listing 2 finishes executing: