Listing 1. Beginning of the program named BouncingBall02.
#include <allegro.h>

//Declare a pointer variable named buffer that can be
// used to point to a BITMAP. This will be the main
// memory buffer containing an image.
BITMAP *buffer = NULL;


BITMAP *smallBuffer = NULL;


//Note that the size of the image was known before the
// program was written, and that size is used below to
// set the size of the box.
int width = 324;//width of box
int height = 330;//height of box
int radius = 9;//radius of ball

int x = 100;//initial position of ball
int y = 200;//initial position of ball

int tempX;//used to save the current location of the ball
int tempY;//used to save the current location of the ball

//Keep track of direction of motion here.
//0= northwest 1 = southwest, 2 = northeast,
//3 = southeast
int dir;